Posted by c4dlist on February 17, 2010 – 12:48 pm
Improvements since 11.528 include
INTERFACE
Improved behavior with Windows 7′s Snap functionality
Workaround for Wacom driver problem
Mouse wheel behavior on Mac fixed
MATERIAL
Layer Alpha not interpreted properly for 16/32-bit images
Improved compatibility for .psd files created by non-Adobe software
MOGRAPH
Several issues with MoGraph caching fixed
Fixed various issues in the Matrix Object
Multicolor shader in conjunction with Text object fixed
Collision Trigger problem fixed
Fixed a problem in which the Step Effector could stop animation playback
Viewport update for Spline Wrap improved
OPENGL
Various improvements for transparency display in Enhanced OpenGL mode
TIMELINE
Fixed inconsistent behavior when copying keys from powerslider to timeline
RENDERER
Shader issues (Banji, Danel) in conjunction with Multi-Pass rendering fixed
Movies could not be used as textures on Mac OS X Leopard due to Quicktime problems – fixed
Specular color pass could have artifacts form buckets – fixed
http://www.maxon.net/en/downloads/updates-co/updates.html
Posted by c4dlist on February 17, 2010 – 12:44 pm
Based on Voronoi diagram, it use the Thinking Particles module to place the center of the future pieces and to define the cuts that have to be made.
http://xplode.valkaari.com/
French Version Available Now.. English is supposed to be released in a week.
http://xplode.valkaari.com/fr/xplode.php
Will post again when we’re aware of the English release.
Posted by c4dlist on February 17, 2010 – 12:36 pm
“In this tutorial, I show you how to make a fun cascading text effect shown below using Cinema 4D. Mograph, shader effectors, step effectors, and extrude nurbs. I also show you how to light the scene by using some reflective white cards and my upcoming Studio Light Kit.”
http://greyscalegorilla.com/blog/2010/02/cascading-text-with-cinema-and-aftereffects-part-1/
Posted by c4dlist on February 11, 2010 – 7:12 am
New free tutorials aimed at the intermediate user.
http://www.thec4dvault.com/
Posted by c4dlist on February 10, 2010 – 11:14 pm
CINEBENCH is a real-world cross platform test suite that evaluates your computer’s performance capabilities. CINEBENCH is based on MAXON’s award-winning animation software CINEMA 4D, which is used extensively by studios and production houses worldwide for 3D content creation. MAXON software has been used in blockbuster movies such as Spider-Man, Star Wars, The Chronicles of Narnia and many more.
CINEBENCH is the perfect tool to compare CPU and graphics performance across various systems and platforms (Windows and Mac OS X). And best of all: It’s completely free.
http://www.maxon.net/en/downloads/downloads/cinebench/cinebench-115.html
Posted by c4dlist on February 10, 2010 – 11:12 pm
Posted by c4dlist on February 10, 2010 – 10:51 pm
NaviCam is a Plugin for Cinema4D. It enhances the camera-navigation inside the editorview vastly. Just point with your mouse on any spot in your scene, NaviCam will jump right to that spot, centers it and sets the camera-pivot.
Editing a 3D-scene becomes faster and makes more fun.
http://www.navicamforcinema4d.com
Posted by c4dlist on February 9, 2010 – 3:53 am
Planet X Generator 1.0
Features include:
The ability to use any surface texture you wish.
The ability to use any cloud map you wish.
Preset surfaces for all nine planets and more.
Preset cloud maps and Atmosphere settings.
Fully customizable surface, cloud, and atmosphere options.
The ability to setup one orbiting satellite.
The ability to add rings to planets.
A surface generator to create your own surfaces.
A cloud generator to create your own clouds.
http://www.emberintherain.com/
Posted by c4dlist on February 6, 2010 – 1:00 am
The BlackStar Photometric IES-LDT-Shader brings photometric lighting data into MAXON Cinema 4D! As opposed to simple point- or spotlights the usage of photometric data creates a more irregular and asymmetrical light distribution. This significantly increases the impression of a real light source which greatly enhances the visual quality.
http://www.blackstar-solutions.de/en_c4diesshader.php
Posted by c4dlist on February 6, 2010 – 12:59 am
In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also learn some cool tricks on how to tweak the final rendered image, by modifying the visible light, and adding glare and depth of field in Photoshop.
http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/