Monthly Archives: February 2010

Cinema 4D R11.530 Update

0
Filed under C4D List Blog

Improvements since 11.528 include

INTERFACE
Improved behavior with Windows 7′s Snap functionality
Workaround for Wacom driver problem
Mouse wheel behavior on Mac fixed

MATERIAL
Layer Alpha not interpreted properly for 16/32-bit images
Improved compatibility for .psd files created by non-Adobe software

MOGRAPH
Several issues with MoGraph caching fixed
Fixed various issues in the Matrix Object
Multicolor shader in conjunction with Text object fixed
Collision Trigger problem fixed
Fixed a problem in which the Step Effector could stop animation playback
Viewport update for Spline Wrap improved

OPENGL
Various improvements for transparency display in Enhanced OpenGL mode

TIMELINE
Fixed inconsistent behavior when copying keys from powerslider to timeline

RENDERER
Shader issues (Banji, Danel) in conjunction with Multi-Pass rendering fixed
Movies could not be used as textures on Mac OS X Leopard due to Quicktime problems – fixed
Specular color pass could have artifacts form buckets – fixed

http://www.maxon.net/en/downloads/updates-co/updates.html

XPlode Plugin

0
Filed under C4D List Blog

Based on Voronoi diagram, it use the Thinking Particles module to place the center of the future pieces and to define the cuts that have to be made.

http://xplode.valkaari.com/

French Version Available Now.. English is supposed to be released in a week.

http://xplode.valkaari.com/fr/xplode.php

Will post again when we’re aware of the English release.

Cascading Text Animation With Cinema 4D and After Effects – Part 1

0
Filed under C4D List Blog

“In this tutorial, I show you how to make a fun cascading text effect shown below using Cinema 4D. Mograph, shader effectors, step effectors, and extrude nurbs. I also show you how to light the scene by using some reflective white cards and my upcoming Studio Light Kit.”

http://greyscalegorilla.com/blog/2010/02/cascading-text-with-cinema-and-aftereffects-part-1/

theC4Dvault.com

0
Filed under C4D List Blog

New free tutorials aimed at the intermediate user.

http://www.thec4dvault.com/

Cinebench 11.5 released.

0
Filed under C4D List Blog

CINEBENCH is a real-world cross platform test suite that evaluates your computer’s performance capabilities. CINEBENCH is based on MAXON’s award-winning animation software CINEMA 4D, which is used extensively by studios and production houses worldwide for 3D content creation. MAXON software has been used in blockbuster movies such as Spider-Man, Star Wars, The Chronicles of Narnia and many more.

CINEBENCH is the perfect tool to compare CPU and graphics performance across various systems and platforms (Windows and Mac OS X). And best of all: It’s completely free.

http://www.maxon.net/en/downloads/downloads/cinebench/cinebench-115.html

Intro to NURBS

0
Filed under C4D List Blog

A great intro guide to NURBS.

http://greyscalegorilla.com/blog/2010/02/intro-to-the-nurbs-tools-in-cinema-4d/

NaviCamforC4D Released.

0
Filed under C4D List Blog

NaviCam is a Plugin for Cinema4D. It enhances the camera-navigation inside the editorview vastly. Just point with your mouse on any spot in your scene, NaviCam will jump right to that spot, centers it and sets the camera-pivot.
Editing a 3D-scene becomes faster and makes more fun.

http://www.navicamforcinema4d.com

Planet X Generator 1.0

Filed under C4D List Blog

Planet X Generator 1.0

Features include:

The ability to use any surface texture you wish.
The ability to use any cloud map you wish.
Preset surfaces for all nine planets and more.
Preset cloud maps and Atmosphere settings.
Fully customizable surface, cloud, and atmosphere options.
The ability to setup one orbiting satellite.
The ability to add rings to planets.
A surface generator to create your own surfaces.
A cloud generator to create your own clouds.

http://www.emberintherain.com/

New Photometric IES-LDT-Shader

Filed under C4D List Blog

The BlackStar Photometric IES-LDT-Shader brings photometric lighting data into MAXON Cinema 4D! As opposed to simple point- or spotlights the usage of photometric data creates a more irregular and asymmetrical light distribution. This significantly increases the impression of a real light source which greatly enhances the visual quality.

http://www.blackstar-solutions.de/en_c4diesshader.php

Create a Abstract Greeble Scene in Cinema 4D

Filed under C4D List Blog

In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also learn some cool tricks on how to tweak the final rendered image, by modifying the visible light, and adding glare and depth of field in Photoshop.

http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/