LINK to the posting and scene file.
Monthly Archives: July 2010
Maxon at SIGGRAPH
Maxon had a good showing at their booth. I saw presentations by Nick (Greyscale Gorilla) Campbell, Mike (The Monkey) Senften, Chris (CS Tools) Smith, and Dr. Sassi. Which were all good, and aimed at all skill sets.
Last day of presentations will be:
10am Big Machine Design – Ken Carlson
11am Perception – John LePore
Noon Bendingpixels – Rob Garrott
1pm 4DThieves – The Monkey (Aka Mike Senften)
2pm Greyscale Gorilla – Nick Campbell
If you missed any or couldn’t make it Siggraph, I’m told the presentations will be posted to Cineversity.com.
Maxon C4D presenters at SIGGRAPH 2010
Current line-up of presenters for Maxon at SIGGRAPH 2010.
(If I had the time slots, I’d post them!)
* John LePore, associate creative director for Perception, an award-winning New York City-based creative studio, returns to the MAXON booth with his trademark wit and engaging presentation style to show experiences from several of the studio’s latest projects with CINEMA 4D on behalf of Powerade Zero, The British Open on ESPN, a promo for the NBC Sports Championship Season as well elements created for the feature film, Iron Man 2.
* Max Gabl, (www.maxgabl.com/Content/Matte_Paintings.html) an acclaimed matte painter and visual effects artist (Stealth, Flags of Our Fathers, Mystic River, Racing Stripes, Pushing Daisies, Star Trek:The Original Series Re-mastered ) will demonstrate 3D matte painting and texturing capabilities in CINEMA 4D and BodyPaint 3D using camera projection techniques for composing virtual elements into live footage.
* Rob Garrot of Bending Pixels, an artist, instructor, and veteran CINEMA 4D user, will provide a tutorial-style presentation based on the components of his newly released tutorial series for Lynda.com entitled, “CINEMA 4D: Designing a Promo”. The extensive series outlines the entire production process used to create a 15-second promotional video for the “Shark Zone”. CINEMA 4D modeling and animation techniques will be emphasized that brought the finished promo design to completion.
* Ken Carlson of Big Machine Design will demonstrate how CINEMA 4D and Adobe After Effects play a hand in creating animated casino cards for commercial and on-air designs for The NFL Network.
* Mike Senften, a motion graphics artist with 4dthieves (Ecko watches, Nautica, W Hotel), will demonstrate his innovative and unique approach to design using sound generated animation in CINEMA 4D.
* Nick Campbell of Greyscale Gorilla, a seasoned motion designer (Dexter, the Tonight Show with Conan O’Brien, Target, Blackberry) and an online phenom will demonstrate ‘sexy’ 3D without keyframes, as well as MoDynamics and other illuminating creative tips.
Spiral Growth in Cinema 4D Part 2 With The Monkey
“After finishing the last tutorial I received several emails from other people showing how they approached spiral growth. This time I run through a variety of new ways to do the same thing and describe the advantages and disadvantages of each.”
Spiral Growth Part 2 from 4Dthieves on Vimeo.
Follow this LINK for files and other useful links.
TurbulenceFD Public Beta 3
TurbulenceFD Public Beta 3
Turbulence Fluid Dynamics (TFD) makes high quality simulations of fire, smoke, dust and other gaseous phenomena available directly in CINEMA 4D and LightWave 3D.
How to Keep Clones from Going Through the Camera in Cinema 4D
How to Keep Clones from Going Through the Camera in Cinema 4D from Nick Campbell on Vimeo.
From Greyscale Gorilla: “In this quick tip, I show you how to keep clones and particles from intersecting your camera during physics calculations.”
Cactus Dan releases CD HPB View 1.0 for free
This plugin is a simple little tag that displays guides showing the HPB rotational direction vectors of an object, so you can see when an object is going into gimbal lock.
Morph Mill 1.0 announced.
Morph Mill is a set of plugins designed to assist in the creation and/or editing of Morph Meshes in MAXON’s Cinema 4D.
The plugin is designed to work with R10.1 or later, on both Mac and PC (both 32bit and 64bit).
The product includes:
MeshMap – a Tag Plugin to help shape-match / shrinkwrap one mesh onto another, including a feature to help restore the mesh topology when that process gets messy.
UnDeform – a Tag Plugin to help in the creation of Joint-Controlled-Morphs (or Joint-Corrective-Morphs), also known as JCM for short. This plugin is a usefull solution to problems encountered when using Cinema 4D’s unwieldy Deformed Editing mode.
Remap Point Order – a Menu Plugin that can be used to re-order the Points/Vertices of one or several mesh(es) to match another.
Split By Group – a Menu Plugin to split a full/welded mesh up into individual body-part group meshes (typically used by Poser for Morph Targets) – while preserving Vertex-Ordering in the process.
Group Tag – the Group Tag is used by the above Split by Group command to identify which polygon selection tags should be considered groups [NOTE: This tag only shows up if you don't already have Riptide or Riptide Pro installed].
…Detailed descriptions of the various plugin elements (including a tutorial) are available in the online user documentation. This HTML documentation is also included in the package and is viewable via one of the plugin’s menu options.
Possibly just as important, is what this product (specifically) does not do…
As mentioned, this product is designed to create and/or edit morph meshes, but it does not (currently, at least) alter any data inside Morph Tags or PoseMixer Tags or… any other tag designed to store/handle those morphs. Part of this is due to the fact that the Software Developer Kit (SDK) provided by MAXON for plugin developers does not (yet) provide programatic access to some of these tags – so the plugin simply has no means of modifying that data.
The other factor of this design is… there are multiple methods/tools available for creating/using morphs within Cinema 4D (Morph Tag, PoseMixer, etc), including plugins from 3rd-party Developers (interPoser Pro, Cactus Dan’s tools, etc). Individual artists may have thier own preferences and/or workflows, so the focus of this set of tools is in generating the raw data/meshes that can then be utilized by the variety of tools and methods available to the artist.
LINK to product page.
Cinema 4D 11.532 update now available.
From Maxon:
Improvements since 11.530 include
Windows 64 Bit users running CINEMA 4D 64 Bit please read the notes at the end of this document!
This is the R11.532 update for CINEMA 4D and BodyPaint 3D. It is recommended for all users.
The overall stability of the software in various areas has been enhanced. Additionally, bugs have been fixed.
MoGraph
Improved stability while cacheing MoDynamics
A specific combination of certain cloner modes did not work with Spline Mask – fixed
MoGraph Data node was not able to read or write correct data from clones under certain conditions – fixed
Fixed incorrect behavior of Tracer with Thinking Particles
File Exchange
Enhanced compatibility of Collada .dae files
Fixed animation export in VRML2 files
C.O.F.F.E.E. / C++ SDK
Evaluate() function in C.O.F.F.E.E. now back with pre 11.5 behavior
Improved stability when using FindUniqueID in C++ SDK
Other
Improved support for WACOM pen tablet
Fixed incorrect behaviors of rotational morph
Fixed a problem in the sun expression
QuickTime problem on Mac (especially with NET Render) solved
Virtual Walkthrough in Architecture Edition is back
Updating to CINEMA 4D 64-Bit
On rare occasions the updater will not be able to shut down a certain service that has been started with CINEMA 4D 64-bit. If this happens you will have a CINEMA 4D installation that no longer contains the 64-bit application. (You would instead have to go through the entire installation and update process from the very beginning.)
To avoid this from happening at all, please follow these steps:
Cancel this update
Quit CINEMA 4D 64-bit
Reboot your computer
Run the 32-bit (!) version of CINEMA 4D (“CINEMA 4D.exe”)
Update the application
Quit CINEMA 4D and start the 64-bit version (“CINEMA 4D 64 Bit.exe”)


