Posted by c4dlist on November 23, 2010 – 11:17 am
TCA Studios announces SteadyCAMPROv3.1 R12
SCv31 (SteadyCAM)
- Full support for all native splines, incl. MoSpline, Hair, Tracer, Vectorizer.
- Segment selection of multi segment splines.
- Main T and R Trim included in Orbit.
- Additional Rig trims from T and R Trims.
- LockFrame includes a “Re Rotation”. Minimizes rotation for repeatable rotation.
- Some cleaning up of controllers (UserData). “T-Soft Pan” and “R-Soft Move” moved from Dynamics Tag to Navigate Tag.
- “SUPERLINK” re named to “MOVE”. MOVE “SPLIT” is now default. Mix from the MODEs to Vector Navigate sorted.
- “RigScale” function, sets size of Guides (Old scenes use old interface).
SteadyGLIDEv31
- Additional 8 CAM/Object sources for a total of 16.
- Added simple Point Morph option.
- LockFrame includes a “Re Rotation”.
- Some cleaning up of controllers (UserData). (Old scenes use old interface with 8 CAM sources).
SteadyBANKv31
- Full support for all native splines, incl. MoSpline, Hair, Tracer, Vectorizer.
- Segment selection of multi segment splines.
- LockFrame includes a “Re Rotation”.
SteadyGOALv31
- Added PointSelection option as Source.
- Added Spline object option as Source
- Trim options added
- MAIN DAMP option added.
- Some cleaning up of controllers (UserData). (Old scenes use old interface).
SteadyTARGETv31
- Added PointSelection option as Target.
- Added Spline object option as Target
- Some cleaning up of controllers (UserData). (Old scenes use old interface).
SteadyLOADv31
- SteadyObject will be placed below a selected object in OM.
LINK
Posted by c4dlist on November 23, 2010 – 11:10 am

“Our first R12 compatible plugin is ready. Teapot now with double precision! PC only at the moment, Mac will follow.” -AIXSPONZA
LINK
Posted by c4dlist on November 19, 2010 – 12:36 pm

The Xpresso isn’t too complex. Basically the Collision node checks if there is a collision occurring between the two objects, if there is it switches the PStorm node on.
See entire post and scene file here: LINK.
Posted by c4dlist on November 18, 2010 – 1:39 pm
The OpenSource plugin TrainDriver has been released in version 1.1.
TrainDriver lets you animate rail vehicles with two pairs of axes, like trains or roller coasters. It is OpenSource, the complete source code is included in the ZIP.
Features/Improvements
Added information “Track Length”
Helpful messages indicate problems when used in a wrong way
New button “Add Carriage”
Train position is not limited anymore
Bugfixes
Improvements on code level
Fixed Null pointer check for splines
Renamed almost every variable, correctly indicating the data type
Removed unnecessary GetDDescription() member function from both tags
Removed old ZeroOffsetMatrix() function, using the ^ matrix operator now
Fixed weird car positioning and alignment at 0% position with disabled “Circular” option
Also, there’s now 64 Bit support for R11.0 on Mac.
LINK
Posted by c4dlist on November 17, 2010 – 2:37 am

pre-packed into m4d and ready to go!
The iray technology is a physically correct and interactive light simuation. It accelerates the creative process by accurately simulating the physical world, enabling designers, engineers and consumers to use materials, lighting and settings that truly resemble what they experience every day. iray makes this process interactive by progressively refining the image until the desired detail is achieved, becoming increasingly faster as more GPUs are employed, enabling the play of light, shadow and reflection to be studied.
LINK
Posted by c4dlist on November 16, 2010 – 4:09 pm

How to Grow a Tree using DPit FX for Cinema4D
LINK
Posted by c4dlist on November 14, 2010 – 11:05 am
Some free tools over at the newly translated Florian Sepp Visual Arts website, including a nice preview render script.

LINK
Posted by c4dlist on November 12, 2010 – 1:44 am
Everyone should stop by Robert Leger’s new site… Robert has made some fantastic tutorials in the past and he’s got a new quick XPresso lesson up now.
LINK
Posted by c4dlist on November 12, 2010 – 1:38 am

“In today’s tutorial, Jamie Faulkner walks us through the different Nurbs tools available within Cinema 4D – the Sweep, the Bezier, the Hypernurbs, the Lathe, the Extrude and the Loft! Let’s take a look…”
LINK
Posted by c4dlist on November 9, 2010 – 12:55 pm
Hydraulics tutorial from rob redman on Vimeo.
Go to Rob’s site and watch it there, where he also has a bunch of other really useful tutorials and project files… LINK.