Splines VS Polies from rob redman on Vimeo.
Quick Tip #5 – Proximal Shader meets Displacer from Robert Leger on Vimeo.
Hey folks, here is Quick Tip #5. This is pretty packed with tips, so I wasn’t quite able to edit it to the usual 15 minutes duration, but I think you don’t mind
The main principal behind this animation is: Thinking Particles fly over a plain with a kind of wiggling motion on the Y axis. And as they do this they are being recognized by the proximal shader, that itself is fed to a displacer deformer. This displacer deformer is a child of the plain and voilà, the “hills” are wandering over the surface.
I’ll show you how to set this up in two different ways. One time manually with XPresso and the other time using the new Particles Kit… actually, I re-recorded this Quick Tip only to show you how fun is it to integrate this great preset into the workflow
In the second part of the tutorial I’ll briefly explain how the grid and the shading was done.
Also I want to say “thumbs up” to Gianni Lorusso and Greg Burrus, who tried to recreate the teaser video before this actual Quick Tip was published. That’s awesome! I hope Gianni and Greg will share their technique in the comments. I’d love to hear how you guys set it up. I linked the two videos at the bottom of this post.
FULL POST: LINK
Rendering, probably the most boring (but apprehensive) part of working in 3d. As we all know, sometimes renders can take an eternity to finish. One simple mistake or a wish to make a minute adjustment can force you to re-render your scene and make you re-live eternity. That’s why most people use compositing software to make changes or fix petty things. However, a very powerful technique needs to be used to ensure that the compositor’s life isn’t hell while working on a scene, and to unleash the true power of compositing: Multi-pass rendering. And that’s what we’ll discuss today.
Tom3D4.com has some nice models, some good tutorials, and few other surprises.. Worth taking a moment to check out.