Monthly Archives: October 2011

MAXON Announces a New Exchange Plug-in for CINEMA 4D and Adobe After Effects

Filed under C4D List Blog

Friedrichsdorf, Germany, October 31, 2011 – MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, today announced immediate availability of a new plug-in for Adobe® After Effects® CS5 and CS5.5 that allows motion graphics artists to export projects directly into CINEMA 4D R13. This new capability broadens CINEMA 4D’s domination as the industry-leading 3D motion graphics toolkit, known for its seamless connectivity to popular 2D motion graphics and compositing tools. This new plug-in is the perfect companion to the CINEMA 4D composition import already widely used by broadcast designers worldwide. With the combination of these two plugins, motion graphics artists working on Windows and Mac OS X will enjoy easy data exchange to and from both applications.

The CINEMA 4D export appears directly in the After Effects export menu and generates a .c4d file containing 3D layers, cameras, lights, solids, nulls and footage. Even nested compositions are supported. All major layer attributes including animations (rotation, position, parameter, anchor points, POI, etc.), expressions, layer parenting, layer locking and layer visibility are retained. Render and document settings in CINEMA 4D are adapted accordingly to the After Effects’ project settings.

“The After Effects-CINEMA 4D workflow is the proven choice for top motion design studios worldwide seeking to easily integrate their 3D and 2D workflows,” commented Harald Schneider, managing partner and CTO at MAXON. “We are pleased to offer our customers this new After Effects export plugin so they can benefit by the increased speed, efficiency and tight integration between these two powerhouse software packages.”

“CINEMA 4D is a 3D package After Effects users have already come to know and love because of its seamless integration into After Effects,” said Steve Forde, product manager for Adobe After Effects. “The ability to bring assets the other direction as well will certainly enhance productivity and further solidify CINEMA 4D as an ideal 3D solution for motion graphics artists.”

DOWNLOAD LINK

Vertex Pusher Volume 4 Mograph Demystified

Filed under C4D List Blog

Lesson outline:

1. Intro_do_NOT_skip 5:30 min
2. Cloner 27:56 min
3. Effectors 28:03 min
4. Coloring_and_shading_clones 39:49 min
5. Effectors_deformations_and_more 41:34 min
6. Matrix_and_Fracture 16:00 min
7. Inheritance_and_Volume 16:05 min
8. Instances_Motext_and_Tracer 33:22 min
9. Extrude_and_PolyFX 17:47 min
10. Displacer_and_Splinewrap 18:50 min
11. MoSpline 16:36 min
12. Card_Dealing 23:22 min
13. Rose 9:01 min
14. Cellphone_buttons 8:53 min
15. Tornado 10:52 min
16. Fireworks 20:57 min
17. Heart 9:57 min
18. Star_doppler_shift 20:00 min
19. Sound_effector 25:00 min
20. Burning_match 17:36 min
21. MoSpline_L_system 29:28 min

Total running time: over 7 hours (close to 9 hours with future bonus lessons).

LINK

Nitro 4D Free Magic Car Plug-In

Filed under C4D List Blog

“Description : Magic Car 1.0 make very easy dynamics car and animation with keyboard like play game”

LINK

Tools 4D posts free plugins

Filed under C4D List Blog

This offering now contains 4 plugins.

FreeStuff 1.3 PC WIN – 383.69 kB

FreeStuff 1.3 MAC OSX – 408.19 kB

compatible with C4D R12 ,R13.

Full 32/64bit WIN PC and MAC OSX support.

  1. Wireshader. A channel shader. yes , the good old wireshader which some of you may remember from the past. Now rewritten for for R12+ , and known hence forth as WireShader+
  2. Restart c4D. A Command.Does what it says. A simple command which inserts itself in the right place and simply restarts c4d ! It’s better than closing c4d and restarting it manually.
  3. GodRays. A godray genorator object. Requires 1 light and a polygon object and generates a shadow volume as either a spline segment array or a volume polygon object.There’s a simple example in the project folder. It basically makes a polygon object out of a lights hard shadow volume.
  4. RoadGen. An amazing procedural road generator, ripped out of the cg2 project.
  5. Site LINK

Undertow – v2.4 Update

Filed under C4D List Blog

The Undertow plugin has been updated to v2.4 and is now available in the downloads section of my site.

Undertow is a suite of 23 tools/commands primarily designed to assist UV-mapping within BodyPaint3D, with an additional focus on a workflow of using C4D’s Symmetry Object during the modelling process (see the Undertow Product Page or Online Documentation for full details).

v2.4 New feature…

Added a new “UV Texture Template” command. This command will open a dialog to allow you to export uv-template(s) for the selected polygonal mesh, with various options for filtering (based on Material, Group or Region selections), coloring and output dimensions. It outputs files in the following formats…
.tiff (includes alpha channel/mask)
.psd (includes alpha channel/mask)
.png (includes alpha channel/mask – PNG format only available in R11.5 or later builds)
.bmp
.jpg
…this is (as usual) a free update for all licensed users and a 30-day free trial is available for everyone else (just enter DEMO as a license key).

LINK

Thinking particles and MoGraph tracer object

Filed under C4D List Blog

You will see how easy can be Thinking particles module in case you will use Maxon Thinking Particles library. And how strong this module is in case you will use it together with other Maxon tools, with MoGraph cloner object for example. You will learn how to build fantastic and very artistic effect without effort that can be used in many cases.

Tutorial contains: base demonstration of Thinking Particles library, TP emitter and effectors using, MoGraph Tracer and much more!

File contains tutorial file and the final state.

The scene file is included!

LINK

How to Setup And Use Sub Surface Scattering in Cinema 4D R13

Filed under C4D List Blog

In this in-depth tutorial, I show you how to setup Sub Surface Scattering (SSS) In Cinema 4D and go into detail about how to tweak the settings for speed and accuracy. I also show you how SSS now renders with Global Illumination properly and how much faster it is when using the new Physical Renderer in R13.

Link to Greyscale Gorilla’s origina post: LINK