AOB – Sparkle Shader (FREE)

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Features:

• No UVW mapping necessary
• A lot of control and advanced parameters for more complex mappings
• It is a shader, no post effect and therefore interacts with the scene
• Several Flake Layers which can be mixed together individually
• Each Flake Layer has its own settings: Layers, Sparkling, Particle Settings, Specular, Reflection, Fresnel
• The internal Fresnel helps reproducing the „depth“ of the layer and also optimizes rendertimes
• Additional Fresnel slot for shaders
• The Sparkle Shader can be used for example in the Luminance Channel -> You still can control Reflection and the Specular of the material independently
• Within the AR, the shader can raytrace reflections
• Very small memory footprint, does not need any internal maps
• Works with Subpolygon Displacement (SPD)
• In-/Exclude lights per Sparkle-Shader for speed optimization


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