Cinema 4D R20 Key Highlights

Key highlights in Release 20 include:

Node-Based Materials– Provide new possibilities for creating materials from simple references to complex shaders in a node-based editor. With more than 150 nodes to choose from that perform different functions, artists can combine nodes to easily build complex shading effects for greater creative flexibility. For an easy start, users new to a node-based material workflow still can rely on the user interface of Cinema 4D’s standard Material Editor, creating the corresponding node material in the background automatically. Node-based materials can be packaged into assets with user-defined parameters exposed in a similar interface to Cinema 4D’s classic Material Editor.

MoGraph Fields– New capabilities in this industry-leading procedural animation toolset offer an entirely new way to define the strength of effects by combining falloffs – from simple shapes, to shaders or sounds, to objects and formulas. Artists can layer Fields atop each other with standard mixing modes and remap their effects. Group multiple Fields together, and use them to control effectors, deformers, weights, and more.

CAD Data Import– Popular CAD formats can be directly and seamlessly imported into Cinema 4D R20 with a simple drag and drop. A unique scale-based tessellation interface allows for adjustment of detail to build amazing visualizations. STEP, Solidworks, JT, Catia V5 and IGES formats are supported.

Volume Modeling– Create complex models by adding or subtracting basic shapes in Boolean-type operations using Cinema 4D R20’s OpenVDB–based Volume Builder and Mesher. Procedurally build organic or hard-surface volumes using any Cinema 4D object including new Field objects. Volumes can be exported in sequenced .vdb format for use in any application or render engine that supports OpenVDB.

ProRender Enhancements– ProRender in Cinema 4D R20 extends the GPU-rendering toolset with key features including sub-surface scattering, motion blur and multi-passes. Also included are Metal 2 support, an updated ProRender core, out of core textures and other architectural enhancements.

Core Technology Modernization– As part of the transition to a more modern core in Cinema 4D, R20 comes with substantial API enhancements, the new node framework, further development on the new modeling framework, and a new UI framework.

Cinema 4D NAB 2015 Presentations Available

Hey Everyone,

This week we posted 8 archived NAB 2015 Cinema 4D presentations by top artists.
We organized the videos into 3 themed playlists:

Scientific and Medical Animation
Discover how to build stunning recreations of worlds invisible to the naked eye.
·  X-Particles for Micro Medical Animation with Joel Dubin
·  Medical Storytelling: The Art of Cellular 3D Animation with Nucleus Medical Media, Inc.
· Watch all Scientific and Medical Animation Rewinds

Python Scripting
See how you can use the Cinema 4D Python SDK to create beautiful generative art.
·  Automating Complex Workflows with Python with Mike Senften
·  Python Coding for Motion Design with Colin Sebestyen
· Watch all Python Scripting Rewinds

Projection Mapping
Get an overview on how to do projection mapping in a variety of scenarios.
·  Animating Projections on Massive Structures with C4D with Alan Demafiles
·  Hollywood Filmic Design Techniques with C4D and Octane with Steven Messing
·  Project Breakdown of Titles for Microsoft’s Modern Workplace with Michael Rosen, Director – Samplistic Media
·  Projection Mapping and the C4D/NUKE Pipeline with Craig Whitaker
· Watch all Projection Mapping Rewinds

We’ll release several more batches of tutorials over the coming weeks – so stay tuned for more
Check them out as they get posted at: NAB 2015 Rewinds

The Cineversity Team
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www.cineversity.com