Category Archives: C4D List Blog

C4D List Blog

Victoria 3 native in Cinema 4D

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-a mesh with over 600 morphs
-a ready-to-use rig
-everything clearly driven from Cinema 4D’s Visual Selector

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Smoke Trails

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Thinking Particles Smoke Trails

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Cinema4D to After Effects and back again…

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Helloluxx drops an insanely intense amount of information here…

In this collection of tutorials created for Maxon’s You Tube channel, I explore techniques you can use when working with Cinema4D Multipass rendering in combination with the After Effects exchange feature of Cinema4D.

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TurbulenceFD v1.0 Released!

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TURBULENCEFD v1.0 RELEASED

Jawset Visual Computing releases fluid dynamics and volumetric rendering plugin
with hybrid CPU/GPU simulation pipeline and real-time preview.

Aachen, Germany — March 8, 2012 - Jawset Visual Computing announces the release of TurbulenceFD v1.0, a fluid simulation and volumetric rendering plugin for Maxon Cinema 4D and NewTek LightWave 3D.

TurbulenceFD simulates and renders all kinds of gaseous fluids like fire, smoke, explosions, vapor, mist, dust and clouds. Its intuitive workflow integrates fluid dynamics seamlessly into existing scenes by using any type of animated object geometry as emitters or solid collision objects. TurbulenceFD has already been used in several TV and film productions including

  • Iron Sky
  • Surrogates
  • Fringe
  • Terra Nova
  • CSI: Las Vegas
  • Battlestar Gallactica Blood and Chrome

FLUID SIMULATION

  • Hybrid CPU/GPU simulation pipeline
  • Multigrid Solver Technology
  • Adaptive Simulation Space
  • For more features see http://www.jawset.com

Built on advanced Multigrid solver technology, TurbulenceFD provides outstanding simulation performance that scales well to the hundreds of millions of voxels and beyond. It’s simulation pipeline supports processing all features at their full quality on the GPU. In GPU mode, the simulation achieves speedups of up to 12 times the CPU performance. When running out of GPU memory, a fallback mechanism continues simulations on the CPU automatically.

VOLUMETRIC RENDERER

  • GPU Based Real-Time Preview
  • Physically Based HDR Fire Shader
  • Render-Time Sub-Grid Detail
  • Multiple Scattering
  • For more features see http://www.jawset.com

TurbulenceFD features a real-time viewport preview that enables a very intuitive shading workflow as well as direct visual control of the simulation results. The Volumetric Renderer employs efficient sampling technology that reduces the render times needed to get noise free results for large scale smoke simulations as well as the thin layers used to shade flames. A color simulation based on the physical black body radiation model provides realistic high-dynamic range fire colors without sacrificing artistic control. Multiple Scattering is calculated without noisy sampling, which makes it very effective for use in animation. TurbulenceFD features a sub-grid detail mechanism that adds procedural detail to the fluid at render time that does not require any additional simulation time or memory.

FREE LEARNING EDITION

A free Learning Edition with no time-limit is available for download at http://www.jawset.com/try

C4D to AE workflow for R13 Physical Renderer

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C4D to AE workflow for R13 physical renderer from Robert Leger on Vimeo.

LINK

Blackstar is offering 29% off their plugins in honor of Leap Year

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Sale is on through the end of the week..

LINKY LINKY

Motioneer (Robert Leger and Rob Redman’s new site)

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motioneers.net trailer from Robert Leger on Vimeo.

Tutorials, plugins, python, xpresso…

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Speedtree Adds Cinema 4D Export

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COLUMBIA, SC – Interactive Data Visualization, Inc. (IDV), developers of real-time three-dimensional applications, is pleased to announce today that new versions of its flagship line of vegetation generating products — SpeedTree® Studio 6.1.1 and SpeedTree® Cinema 6.1.1 — now offer direct support for CINEMA 4D, the industry- leading 3D motion graphics, visual effects, painting, and rendering software application. CINEMA 4D artists working in a variety of industries including film, games, architectural and industrial design, will benefit from SpeedTree’s unprecedented real- time speed and precision in the design of virtual trees and plants.

The new version, available at www.speedtree.com for trial and license, also includes:

Maya FBX Plug-In. Trees exported as FBX files are now fully supported in Maya through a new custom plug-in. Imported trees are faithfully interpreted for use by any of Maya’s native renderers, including mental ray®.

Exporting. Unwrapped models with texture generation, 64-bit support, faster wind computation, mesh optimization, fewer branch seams, multiple point cache improvements, and camera-facing leaf support.

Improved GUI. New navigation options, background image support, and viewport rendering options.

Branch Intersection Blending. Blends textures seamlessly between branches and trunks, making for a much more natural intersection.

Significant Performance Increases. Models compute up to six times faster, mesh crawling algorithm up to three times faster and leaf collision speeds up to 35 times faster. These improvements, combined with GUI and collection optimizations, make for an even more interactive experience.

“We’ve received many requests for direct CINEMA 4D export and we’re very pleased to deliver this feature now,” said IDV President Michael Sechrest. “CINEMA 4D support, coupled with performance, GUI and exporting enhancements should bring SpeedTree users a vastly improved experience.”

“We’re thrilled IDV has added native support for CINEMA 4D,” said Dr. Bernd Lutz, product manager at MAXON Computer GmbH. “MAXON customers are always looking for solutions to help them improve workflow efficiency and we are confident our user

SpeedTree v6.1.1 Released with Cinema 4D Support

base, faced with the technical demands of creating vegetation, will benefit from SpeedTree’s direct support, ease and performance.”

SpeedTree, featured in 2009’s Avatar, delivers beautiful, amazingly natural real-time trees and plants for movies, animations and architectural renderings. SpeedTree includes SpeedTree Modeler, an application for Windows, Mac and Linux that offers a unique hybrid of hand and procedural modeling options. For more information about SpeedTree visit www.speedtree.com.

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Vertex Normal Tool Released

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Vertex Normal Tool is a plug-in for C4D which adds a tool for creating and manipulating vertex normals on polygon objects in C4d. Virtually all other high-end 3d applications (3ds Max, Maya, etc.) support vertex normal editing and while c4d supports importing, rendering, etc.. vertex normals it lacks any interface or tool for creating or editing them. This plug-in aims to address that problem by giving the artist full control over vertex normals.

LINK

X_PARTICLES Released!

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(February 19th 2012, England) x-particle.com announces the release of X-Particles, a new plugin for Cinema 4D by Maxon Computer.

New particles

X-Particles is a plugin for Cinema 4D, designed as a replacement for Cinema’s inbuilt basic particle system. It is a completely new particle system which does not need the standard Cinema 4D emitter or Thinking Particles. It has a number of components:

four generator objects – Emitter, Object Generator, Sprite Generator, and Trail Generator

three control objects – System, Question, and Action

two new primitive objects (Cross and 3-Plane) which can also be used independently of other X-Particles objects

seventeen particle modifiers including some new modifiers not provided with C4D as standard

two tags

a volume shader

a sprite channel shader

Control system

X-Particles contains a system of close control over almost all parameters using Questions and Actions. No Xpresso is required and everything is done through Cinema’s Object and Attribute Managers in the same way as for other objects. The system works by asking a ’Question’ of each particle – for example, does the particle age exceed a specified value. If the particle ‘passes’ the Question, an Action is called which has an effect on the particle, Most Actions work through the particle modifiers but others are independent of them.

Questions and Actions are not dependent on keyframes, so although most aspects of the X-Particles system can be keyframed, this is not essential to its operation.

Compatibility with other Cinema components

X-Particles is compatible with the existing particle modifiers in Cinema 4D. It can be used with object deformers and Mograph effectors, and works with the new dynamics system in R12 or later. For users of R11.5, it contains its own basic collision system for handling collisions with scene objects. Splines generated by the Trail object can be rendered with the Hair renderer. X-Particles can also emit Thinking Particles and particles can then be rendered with Pyrocluster or with the C4D Hair renderer.

Availability

X-Particles will be on sale via the dedicated web site (www.x-particle.com) from Tuesday, February 21st. It is available for Cinema 4D versions R11.5, R12, and R13.

Demo version

A 14-day unrestricted demo can be downloaded from the X-Particles web site (http://www.x-particle.com/?page_id=179)

Cost

The plugin will be available at the introductory price €99 until the end of March 2012, when it will revert to the standard price of €149.

About the creators

X-Particles is produced by Steve Pedler and Mike Batchelor.

Steve is a freelance software developer specialising in plugin development for Cinema 4D. Since 2008 he has written 8 plugins for Cinema 4D, both commercial and freeware. His personal web site is at www.microbion.co.uk.

Mike is Mograph artist woth 13 years exeriance working from shepperton studios in the UK.

His personal web site http://www.slouchcorp.com

Contact

Steve and Mike can be contacted via the dedicated web site (www.x-particle.com) or by email to info@x-particle.com.